If Cylons outpower Colonials by 10:8, odds of victory will be 99%, but casualties ~30%. If Cylons outpower the Colonials 2:1, odds of victory will be ~%50, but casualties will be ~50%. The full autoresolve formula is not known at this time, but here are the rules of thumb: Note that ships carrying officers can be killed by autoresolve. It is unknown if smaller ships are more likely to die, or if casualties are completely random. Being able to win a battle with 0% casualties is a nice time saver, but attrition adds up quick if you’re odds aren’t at 100%. That said, I highly recommend fleet compositions that can fight manual battles, to avoid losing ships when your casualty odds are unacceptable. If you want the best autoresolve chances, you always want your fleet points to be at your fleet cap. Officer ranks, ship types, preexisting ship damage, and crew veterancy appears to be ignored. Autoresolve doesn’t seem to care if your fleet composition has 5 Janus or 3 Celestra. I could not find any fleet combinations that were exactly 7000 points.Ĥx Artemis Battlestars, 2 Berzerks, 1 ManticoreĢx Jupiter Battlestars, 1x Atlas, 2x BerzerkĢx Jupiter Battlestars, 2x Minerva BattlestarsĪutoresolve seems to be based solely on Fleet Points. For reference, here are a few fleet compositions (not an exhaustive list): There is no benefit to having a higher fleet cap than needed to use your desired ships. LtCol (Rank 6) can invest in Command III. This is highly recommend, as it allows bringing a 7th ship. To deploy larger fleets, an officer must invest in the Command skill, which adds +1000 fleet cap per skill point invested, up to a max of +4000, or 8000 fleet points total. A brand new officer also has a cap of 4000 points. All fleets have a fleet cap of 4000 points if you don’t have an officer.
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